3D City v-1.0
Computer Graphics Project
vec3_T< T > Member List

This is the complete list of members for vec3_T< T >, including all inherited members.

cross(const vec3_T< T > &a, const vec3_T< T > &b)vec3_T< T >inlinestatic
dist(const vec3_T< T > &a, const vec3_T< T > &b)vec3_T< T >inlinestatic
dot(const vec3_T< T > &a, const vec3_T< T > &b)vec3_T< T >inlinestatic
getmag() constvec3_T< T >inline
normalize()vec3_T< T >inline
normalize(const vec3_T< T > &in)vec3_T< T >inlinestatic
operator glm::vec3()vec3_T< T >inline
operator glm::vec4()vec3_T< T >inline
operator!=(const vec3_T< T > &in) constvec3_T< T >inline
operator*(const vec3_T< T > &b) constvec3_T< T >inline
operator*(const U &a) constvec3_T< T >inline
operator*=(const U &a)vec3_T< T >inline
operator+(const vec3_T< T > &b) constvec3_T< T >inline
operator+(T a) constvec3_T< T >inline
operator+=(const vec3_T< T > &in)vec3_T< T >inline
operator-(const vec3_T< T > &b) constvec3_T< T >inline
operator-(T a) constvec3_T< T >inline
operator-() constvec3_T< T >inline
operator-=(const vec3_T< T > &in)vec3_T< T >inline
operator/(const vec3_T< T > &b) constvec3_T< T >inline
operator/(const U &a) constvec3_T< T >inline
operator/=(const U &in)vec3_T< T >inline
operator<<vec3_T< T >friend
operator==(const vec3_T< T > &in) constvec3_T< T >inline
vec3_T()vec3_T< T >inline
vec3_T(T a)vec3_T< T >inlineexplicit
vec3_T(T a, T b, T c)vec3_T< T >inline
vec3_T(const glm::vec3 &in)vec3_T< T >inline
vec3_T(const vec2_T< T > &in)vec3_T< T >inline
vec3_T(const vec4_T< T > &in)vec3_T< T >inline
vec3_T(vec3_T< U > &in)vec3_T< T >inline
xvec3_T< T >
yvec3_T< T >
zvec3_T< T >