#include "stb_image.h"
#include "tinyobj/tiny_obj_loader.h"
#include <glm/gtc/matrix_transform.hpp>
#include "drawable.h"
#include "node.h"
#include <fstream>
#include <iostream>
#include <unordered_map>
#include <sstream>
#include <string>
#include <vector>
Go to the source code of this file.
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| namespace | Model |
| | all functions related to model loading and managing
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| node * | Model::loadModel_obj (std::string const &path, const std::string &name, bool flipUV=false) |
| | loads model with given path and register it with given name. More...
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◆ STB_IMAGE_IMPLEMENTATION
| #define STB_IMAGE_IMPLEMENTATION |