Framebuffer implementation for cpu. More...
#include <engine.h>
Public Member Functions | |
| framebuffer (const size_t &x, const size_t &y) | |
| ~framebuffer () | |
| void | clear () |
Public Attributes | |
| std::vector< std::tuple< Vertex2 *, Mesh * > > | fragments |
| float * | z |
| color * | colorlayer |
| float * | clearedz |
| color * | clearedcolorlayer |
| size_t | x_size |
| size_t | y_size |
| int | xmax |
| int | xmin |
| int | ymax |
| int | ymin |
|
inline |